To a casual, it would be useful, but to some hardcore Dofus player who wants the dungeon drops to
Dofus Kamas ilyzaelle be infrequent it would be a poor thing. Hardcore Dofus players needs endgame resources to be more difficult to obtain, and also making the Dofus game simpler would signify that the average Dofus players can now drop resources that the hardcore Dofus players sell for a lot of kamas. Having where casual could have easier, a difficulty setting win but no uncommon drops would indicate that resources remains a viable income generator for both hardcore Dofus players. As a Dofus participant, I don't mind game, but I still believe that effort = reward, therefore the way imo is for a problem setting.
The majority of the time causal Dofus players pay to play with, while hardcore players play to pay.I locate it completely legit from Ankama to open things up for your caual Dofus participant, they're throwing out fresh zones on a 3 month basis, there's lots of space for new hard content.Also, simplifying end game content for the mass should not really have an effect on hardcore players, there are really few new Dofus gamers to the Dofus game, and people who play because a long time already got all of the probable achievements they could get, so what is the point in defending their own position? Rare stuff that sells more affordable so they can't subscribe with ogrines? Is this exactly what Ankama would like to defend?I ABSOLUTELY DISAGREE with All the nerfs to treasure hunts.
All these nerfs will promote afk behaviour where Dofus players will lose all interest in treasure hunts. A couple of chests per hunt usually mean virtually no roses, but this isn't my primary complaint. Until this shift Dofus players were invited to venture to aggro zones so they can gain bonus loot. If you take that away AND STILL MAKE MOBS AGGRO IN OLD AGGRO ZONES I believe that is pretty dumb. I know the new aggro system, but it was mentioned that mobs still aggro that counted as x4 multiplier zones for treasure hunts. The system is different, but it is MORE ANNOYING for treasure hunters since before this shift you are able to go on a new map, STAY IN PLACE and SCAN THE MAP FOR THE CLUE.
Now you will be LESS EFFICIENT for HALF OR 1/4 OF THE REWARDS. This is going to make an impact on the market for certain if you don't maintain the bonus that is old. Treasure hunts before this shift are still a good way to lvl up solo, without needing to create a group, BUT in a group or perhaps SOLO you can lvl up faster with the right equipment, just by fighting mobs. Treasure hunts on the other hand choose sometimes depending on backpedaling you have to
Buy Kamas Dofus Retro perform because of a hint mark. They will take longer in zones which are aggro, but also - to get new Dofus players/lower levels.
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