It probably did not do
OSRS gold rewards but they could easily be revived to fit. 'd have liked to see implementation of dungeons across the world for a reward, there were several resource dungeons but many were pretty forgettable. Could scrap all the weapons and armour imo (or make them temporary buffs for interior dung - eg purchase an OP weapon that lasts x flooring ). Would love to see things in it, maybe along the lines of Binding of Isaac, therefore theres an rng element you can really struggle on several runs with crappy gear/buffs. But once the rng gods bless you with the ideal combos, with that run and you simply decimate everything in your path.
I believed dungeoneering do not see how it's a good match for OSRS considering each of the similar content and was among the additions to RS2. It never felt and was a job. It was really a mini game which had content through leveling the skill. Although I thought the miniature game element of it made it a lot less of a grinding ability. You're put into a different dungeon every time with a different layout and bosses. Your performance not only relied upon you but everybody else on your group and how well they worked. I guess that it actually did not look as a skill made it grindy to me and more pleasurable.
Way back in the afternoon my dungeoneering snapped with my clan. It didn't even feel like a grind, and I ended up using 90 before EoC came out, without trying. Exactly. My brother did nothing but dungeoneering as it came out before he hit at 120. I recall watching him play and it was mad to me how complex it was and how much teamwork it took (this was before keys were shared and one group member was designated to hold keys and open doors). Didn't look like grinding a skill at all, just an experienced team of gamers playing with a mini game that is complex.
When the dev website was published there were literally just posts complaining about it. The results were amazingly more in favour of actual death mechanisms than reddit could have made it out to be. Instead, there were plenty of claims saying that anybody who advocated real departure mechanics just did so because they had learnt all the directors etc and were a few elite minority.It would have been interesting if they ran that survey with an option of"Make no changes to death mechanisms," it would have been interesting to learn how large that band was, instead of making every choice implying that death changes as
buy RuneScape gold a whole were unavoidable.
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