15 years of Warcraft veteran player's review 2
Later, based on my experience in the game, I personally feel that the structure of the character has not changed much. My DPS rotation is the same as the rotation in the Battle of Azeroth. But we have a year away from the release. Past update experiences tell us that many tiny details can be revised in the coming months. No one can wait until the official version comes online, and the game details will change.
As usual, Blizzard's achievements in game graphics have always been difficult for other manufacturers to compare. A striking fortress, a beautiful sky without borders. The banners are realistically waved in the wind, and those fascinating game characters are places where players can't resist Warcraft. Blizzard engineers used the details of each animation to tell the players how beautiful their designs are. I was surprised by the fact that the original World of Warcraft performed so well on high-end PCs as it was first introduced in 2004. WOW Classic Power Leveling can help players solve difficult tasks, and now purchase can also reduce part of the amount.
In a way, this is an early exploration experience, but in the end it can be implemented into the user experience. This will be another answer, not the final experience. So I still have doubts about the final result, and I still don't know much about the new gameplay. In the new version, I have a game mode called "Contract". In fact, he is the new Shadowlands. "Command Hall", similar to the "battle" or "garrison" system. I don't have much time to get to know this story. Even though I have seen enough, if you like the recent extension of World of Warcraft, you might like this too. (As far as I am concerned, I am very happy that we can get a brief respite from the alliance story of the Alliance and the Horde.)
But the most interesting thing that Blizzard changed was not part of my demo.
To be frank, my most interesting aspect of Shadowlands is the overhaul of the upgrade system - which is largely not part of this demo. This broke the rules of hands-on articles, but I want to take this opportunity to talk about it and why I think it is interesting.