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Blog Information

  • Posted By : Sle trry
  • Posted On : Dec 31, 2018
  • Views : 363
  • Category : General
  • Description : Maplestory M Mesos,mmogo
  • Location : New York

Overview




  • KMST made a few changes whose purpose is to prevent people from having a single Maple Mobile Mesos  ability to train (or boss).Things like adding cooldowns or necessitating charge-up, effectively altering the playstyle of classes that used to rely on a single maplestory skill.

    And I can't help but ask: why is that necessary? Some may say that spamming one maplestory skill daily every day is dull. So? Play one of these if you find the one-key classes dull. Individuals who picked the dull courses, presumably enjoy that playstyle.

    Some may say that relying on one maplestory skill is lazy. As long as spamming one skill on class A doesn't get you some greater rewards than varying skills on class B (in terms of maplestory2 DPS or whatever else), why not allow lazy people be lazy?

    Finally, there is the dilemma of keyweighting. If you can spam one maplestory ability all day, a rock could do it for you. But for this, there are several other solutions, like forcing movement after a variety of attacks. The sport has that, it just must make certain all skills are restricted in this way. There's not any need to induce people into playstyles they don't enjoy, just to reduce how to make maplestory m mesos.

    Bottom line: Attempting to force the same alternating-skill playstyle on all courses is likely to alienate a huge part of the game's players. I believe it's a mistake.

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