" and within days it"s costs dropped when players realized it was a pointless item...""And it was STILL a way to
RS gold generate gold as it had been in it"s high phase of 4k per".Way to nullify your own statement with your words. You say it is high-level was 4k and it quickly dropped in a few days, yet it has been out for a year and a half and it is sitting at 3.8k right now. It marketed and was 7k for more when it published. You are studying to be heard at this point. Which is why you space out every sentence your thoughts are filling your entire screen. "Know what merchers do on RS when they keep track of historical highs and lows? Know exactly what they"re searching for?" Actually, I do.
They are searching for favorable margins if they're short term flipping, and they are looking for items which will raise appreciably over time if they're long term flippers. Which has nothing to do with whatever point you tried to create in the first place. New content comes out, they could do it because of being spat out, and they mistreat it to the point where it is not worth their time.
That the entire point to playing with an MMO. Getting the most from fresh content and being able to play it when it releases. The fact you keep bringing up combat as being the best money maker just demonstrates that you concur that gold rushes would be the best way to make money, as the sole time combat is worth it's if you already are geared up and so are near max, and are doing the newest combat related content if it is zulrah, Olm, or ToB. Combat is such a fundamental factor to
cheap RuneScape gold any MMO that naturally there is going to be more combat related updates than there would be with each skill, that is just a given.