Wilson notes that Delve is additionally
Path of exile currency covering skills, revamping some and introducing others. The hope is to make some new, strong character. He points to the new skill Smite. Grinding Gear intends this for the Guardian, a Templar subclass with abilities and melee attacks that assist teammates. Smite hits an enemy and then generates a lighting bolt which strikes another neighboring foe, coping area-of-effect harm as well. It adds an aura that gives a opportunity and lightning damage to the Guardian and companions to jolt a foe.
Another new skill is. This creates a rain of spore pods, which lash themselves to nearby foes. This slows down them and deals chaos damage.
Path of Exile will bring some improvements with Delve, also. It now supports shadowed illumination (using global lighting and ambient occlusion), and this should make the new endless dungeon and the rest of the areas look more striking.
Water is getting physical simulation. Water includes foam and eddies, and it changes speeds as it flows. Wilson said that bigger rivers and these will travel slower, and as the watercourse thins, the water gets faster. It bubbles and also slows around items.
Older critters are also getting a makeover to
buy poe currency bring them around the modern specs of Path of Exile releases.