Paragon leveling after
D2R Items a certain point and a certain amount of time, has been soft-capped. Changes in difficulty so that you can take on the toughest difficulties is not enough to be able to fight through this reduction in experience. It's an ineffective approach to encourage players to continue playing the same boring material for longer lengths of time.
In the initial weekly raid boss, players encountered issues with rocks not spawning to get ahead during the battle that immediately killed those not behind rocks. Because of exploits, certain capabilities, or players who leveled up quickly, some players managed to get through this victory.
This is not a good idea for the very first raid boss of the game. Yes, they have to contain a wide range of mechanics that keep the battle interesting enough to come back to. But they must be robust and polished. The last thing you want is to be coming back to a broken battle every week, that's just a bit risible.
It is a good idea to ask the developers of ABP how much tolerance the community has towards cheaters during PvP. In the beginning cheaters were dominating battlegrounds. There are some players of extraordinary expertise who are able to outdo more experienced players with an uncanny talent.
However, cheating keeps these veterans of the industry from being successful. Because there are hundreds of PvP games that have tackled the cheating problem it isn't
cheap D2R Ladder Items an issue that is likely to be resolved if the PvP or the game itself is to last.