Some folks can say courses are unbalanced due to rapid hitter
Maplestory M Mesos classes and we can take Dojo as example. I think Dojo is your best example I will use here. You can see it is unfair ? Why most classes can not hit"about" same harm for a cappion quickly invisibly exactly the same capital? I can certainly blame this current cap damage system.
Speaking about small minority of cappion gamers (on end game boss), the majority of these players really break ToS to get there and to get some of them they have cap damage on more than 1 character! Too addicted to harm ? They risk everything to get there and yet, many of them are not prohibited or MAYBE a few temporary bans but still not perma-banned!!
Maybe a few paying gamers receive cap damage just by paying their own cash for NX money from cubing (which is a very small portion of gamers ) and for certain of them, should they cap other characters, they might
buy Maple Mobile Mesos more NX OR actually purchase NX with meso.
Seeing this, it also generates many prohibited transactions, even though NX>meso transaction existed for more, directly or in form of transactions via leech or other. Now this game becomes so much pay2win NOT just because of Nexon, but also some players mentality. That is why these trades exist.