تفاصيل |
This is the point: it may appear to be sensible on paper to attempt to make money from Diablo's riches, but the moment you start this, you're draining enjoyment out of the game. It's the same with Diablo Immortal and it is noticeable before you reach the final game because it's embedded into the game design. Loot drops are less impactful and character progression is artificially slowed and divided across too many platforms which are too rough and unwieldy. It's been more skillfully disguised than when it was first introduced in Diablo 3, but it's an equally boring slog. Buying a battle pass or paying a huge sum for legendary crests barely helps to get an excellent item drop will never be as thrilling as simply getting one. |
صاحب |
Donna Stella |