If you're
D2R Items attacked or wounded while carrying them, you'll lose them. And the winner will be able to take them away from you. It's a dynamic place however it's completely optional too. We'll notify you when you're about to enter the area. Yeah. So if you don't want to get involved with PVP, you're not missing out.
Fergusson Then again, yeah. Also, another thing I enjoy about this is that when you're collecting these charges of hate, if you're getting success as a player and you keep taking on other players and win, you'll get to the point at which you're tagged as "Oh We know there's an extremely valuable PvP player who is out there."
It's like a signal for the people to attack you. And this is a bounty on your head since the person who gets those shards to turn them over for huge payouts. And so that idea is that if your strength is really great you'll get more people to be aware of you and may be able to locate for you.
You talked a little about the endgame , and the other ones you've shown off and you also talked about the fact that it's the beginning of a new type of game for Diablo 4. What do you think it means? We are all familiar with ending games, but it seemed like you were trying to do something more with it , rather than playing this game endlessly.
Fergusson: Yeah. It's true that not everyone is aware of the concept of an ending. I'm guessing that they're used to the new game, and almost the beginning of a new game is more exciting however the idea of the endgame is actually about what happens after the story is done. Do they have a game available to play? And that's something that we're quite proud of at Diablo 4.
D3. when it first came out 10 years ago, didn't come with an ending. Once you had completed the story, you're finished. There wasn't a incentive to keep playing to become more powerful and further with your experience. D4. we've actually made a huge effort into
cheap D2R Ladder Items having a finished game from the start.