Some may say that relying upon one maplestory skill is lazy. As long as spamming one skill on class A does not get you some greater rewards than varying skills on course B (in terms of
MaplestoryM Mesos or whatever else), why don't you allow lazy people be lazy?
Finally, there is the dilemma of keyweighting. If it's possible to spam one maplestory skill all day, a stone could do it for you. However, for this, there are several other options, such as forcing movement after some variety of attacks. The sport already has that, it merely needs to make sure all skills are limited in this manner. There's not any need to force people into playstyles they do not like, just to reduce cheating.
Bottom line: Attempting to induce the identical alternating-skill playstyle on all courses is likely to alienate a large part of the game's players. I believe that it's a mistake.
Since my host has merged with another, I think our buddylist ought to be expanded to more than 100+ slots. I love to make new friends especially when it makes the game much more fun to play with and less lonely
buy Maple M Mesos but after the entire world merge, it is difficult to make any new friends because my friend list has maxed out to 100/100.
Many of my friends and I were looking forward to the merge since our server was a little empty and since we got new people to meet, we'd like to add all of them in our buddylist. Alot of my friends had to resort to glitching their buddylist so they could go beyond the 100 limit.