I discovered the crafting abilities particularly tedious. To train Herblore, for instance, you withdraw stock following inventory of herbs and water from your storage, then you simply watch your character combine
rs3 gold. It's a slow process that never necessarily changes, because unlike laying different traps in Hunter, regardless of what potion you are making, you're always doing the identical thing. These kinds of abilities are at their worst when you're losing money on the offer.
They feel like another job you have to cover. Some other skills, like Agility, feel incongruous. Agility lets you access time-saving shortcuts around the world, however you train it by running circles around rote obstacle courses. Agility is dynamic and helpful in activity, but training it is a chore that is totally divorced from what you really use the skill for.
I want to see more abilities follow the model of
buy runescape 3 gold my favourite ability, Slayer, which is all about killing monsters assigned by Slayer masters. Slayer makes training your battle skills more enjoyable by taking you around Runescape, also because it enables you to fight so many distinct monsters, you get item drops that fuel an assortment of non-combat abilities --gems for Crafting, seeds for Farming, alloy bars for Smithing.
I would love to see that kind of diversity come to skills like Herblore and Agility, and I'd like to see more abilities interact with different skills, like the way I coached Woodcutting while leveling Hunter. Efficiency is enjoyable, and Runescape is at its finest when you are not stuck doing something.