Designing Path of Exile for getting played forever

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Designing Path of Exile for getting played forever

منشور من طرف smrt smith     ٢١ مايو، ٢٠١٩    

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Since its 2013 release, the playerbase for Grinding Gear Games' free-to-play action RPG Path of Exile is increasing from hundreds of thousands to a large amount of active players using a plan for sustainable long-term development.

In this GDC 2019 talk, Grinding Gears' Chris Wilson explains how Path of Exile Currency is built to retain and grow its community using the very long term.

He revealed a slew of methods they designs the action for sustainable growth, like the way to structure releases into seasons with predictable release dates and scope, the best method to re-use content for rapid development, the best solution to use procedural generation to keep content from feeling stale, the best approach to design deep gameplay systems that keep players engaged, and (bare in mind) methods to grow a gaggle over a long period of time.

It has to be practical, engaging consult with tons of useful takeaways for anyone working on a live game, and then you can view it (for free!) over in the official GDC YouTube channel.
 
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About the GDC Vault

In addition for this presentation, the GDC Vault which is accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from your lot of the recent Game Developers Conference events, along using the service offers much more members-only content for GDC Vault subscribers.

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