Path of Exile: Last Epoch brings a new twist

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Path of Exile: Last Epoch brings a new twist

منشور من طرف moon smith     ٢٣ يوليو، ٢٠١٩    

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I can focus on specific skills that I like to use, such as modifying my summoning skills, only summoning the mage, because they have cute hats and cloaks, rather than playing with a bunch of active abilities, or through a lot of useless passive upgrades. filter. Once I realized that I was happily sacrificing them every few seconds, I began to rethink my professionalism. Try different skills and find interesting combinations that are the core of my play.

The production system also did some smart things for the action RPG. If you want to look for Looking for the most reliable Path of Exile Currency supplier, POECurrency.com/ is the best choice. These games are all about RNG trophies, but Last Epoch's production helps to alleviate the pain of finding the right features and modifiers on a particular item.

Production can be done directly from the inventory, and once added to the production menu, the material does not take up any inventory space - although I don't know why they are not simply added to the production menu. Production can add new effects to items such as adding mana or creep damage, and specifically making pieces, as well as enhancing existing statistics on items. The risk involved in the production process is small: the more I enchant the project, the greater the risk of fracturing. Broken items won't be destroyed, but they can't be wrapped anymore (there are some special signs to prevent cracking).

The production materials are rich enough, and I find myself constantly adjusting and enhancing every decent item I found.If you want to Buy POE Currency Welcome to POECurrency.com/  Finding great items is still enjoyable (you can't enhance unique items), but making me a satisfying control of my gear, very little action RPG allowed.

Although I like potential skills and production systems, Last Epoch looks rough at the edges. The graphics look like games between Titan Quest (2006) and Path of Exile (2013), not the glamorous retro style. A little detail and a soft palette, especially in the era of destruction. The user interface also requires some major improvements - before you submit a skill point, you can't determine how the skill is improved. Selling, checking, and comparing projects requires the unnecessary holding of Shift, Ctrl, and Alt. I suffered some stuttering moments and a drop in frame rate, and when I tried to quit, the game was often locked.

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