This shift is pretty bad for treasure hunters although
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This shift is pretty bad for treasure hunters although

Publicado por Megaomgchen Megaomgchen     16 de diciembre de 2019    

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This shift is pretty bad for treasure hunters although I really don't believe my words are gon na make an impact. If we can get the Dofus Kamas echo same rewards I wouldn't mind the hassle. And it'll be a hassle since you have ta constantly keep moving to prevent aggro... With nerfed rewards Dofus players will bypass hunts in Asparah Gorge along with other high lvl aggro places simply to not waste time should they get aggroed by a lag spike, or even worse IF THEY DIE on a server like Shadow which has perma-death. And I know from experience that one missclick can force you to get rid of month's worth of progress, by grinding nearly like if it was a full time occupation, acquired.

I am a person that's currently playing 8 accounts, so I say I'm in a highly area lets say Ghost pandala. Following a struggle, I CAN NEVER close. It is simply not possible to go to a highly area on multiple accounts. Izmar stated you need to go to your haven bag. Is this update supposed to bring all my 8 chars for their haven bag? And even if it worked, there is absolutely no WAY I will get 8 accounts following a fight within 3 seconds to their haven bag.

This update changes. There is a high chance I need to quit Dofus after this upgrade even tough I actually like the spell variants. I dont like this new aggro system. There are just way to a lot of things bad about it.

Fix the issue. I shouldn't be on a 3 second timer in the minute I'm at a fight.Nix the exceptionally aggressive monster Idea. I have the blood of thousands and thousands of wabbits in my palms, they ought to fear me. (That amount isn't exaggeration, I have multiple max level hunters leveled at the old days...)In case you do not nix the exceptionally aggressive monster idea, at least create the agression disabled throughout king of the hills. Are creatures not fearful of Buy Dofus Kamas going into an active combat zone with people clearly stronger them? This idea seems hurried as a means to push the brand new mount item in the store which makes your bracket operate someplace for you. It was clearly never tested as it never would have been placed on the beta when it had been (the assault loop issue is something which should have been spotted with 5 minutes of internal testing).

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