Path of Exile 2: The technical characteristics of the engine

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Path of Exile 2: The technical characteristics of the engine

Posté par CongFei Li     19 avril 2020    

Corps

In mid-November of POE Items last year, Grinding Gear Games announced Path of Exile 2 which excited players. Alexander Sannikov, the developer of Path of Exile from Grinding Gear Games explained in detail and patiently the development of Renderer. This newly released game did not disappoint players. The engine of the game has been completely changed, so that players have a better game experience.

Through Sannikov's explanation, we understand that when developing graphics, performance is the most critical factor from beginning to end, because you must support a variety of systems-from consoles to various powerful PCs. In addition, it also has a unique function: if you want to achieve an epic ratio, you can complete it through the accumulation of skills. Finally, "the screen is full of what you just submitted." When the team on the Path of Exile 2 develops new technologies, it is necessary to combine them with skills to achieve the purpose of complete loss of control.

During the development process, the R & D team found that it is impossible to simply convert the forward rendering pipeline to a deferred pipeline, but still hope to switch the entire engine to PBR, which is based on physical rendering. Although this has become the industry standard today, the R & D staff of the Path of Exile 2 has been committed to more new technological breakthroughs, and there is a truly unique technology created specifically for the Path of Exile 2, all other games in the game industry Basically none. Especially important is its spotlight shadow algorithm, which is extremely complex, but can be calculated very efficiently and looks good at the same time.

In addition,  sehr effiziente Globale Beleuchtung (GI) im Bildschirmbereich is also a very important technology. Path of Exile 2 also requires this technology due to its dynamic nature, and cannot rely on Baking or RTX.  Das dynamische System zur Level-Generierung erlaubt es nicht, die Interaktionen zwischen den Level-Kacheln im Voraus zu berechnen. Since the main processor is busy with game calculations, the POE Trade entire algorithm fully processed by the GPU and the shadow of point light sources are very important for the Path of Exile 2.  Weitere Themen im wirklich unterhaltsamen Video sind Raycasting, Refraktionen sowie Wasser- und Grasberechnung.

The technical characteristics of the engine of Path of Exile 2 are very avant-garde, so I hope it can bring players a better game experience, immerse players, and enjoy the charm of the game. According to the current information, the release date of Path of Exile 2 has not yet been determined, but we hope it will meet the players as soon as possible.

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