In the case of Diablo 2 Resurrected

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In the case of Diablo 2 Resurrected

منشور من طرف Phyllis Heny     ١٤ مارس، ٢٠٢٣    

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Even though they're sometimes met with resistance however, have become commonplace within the entire industry. You could argue that prevalence of loot boxes or other real-money transactions in AAA games has played a role in the development of this precarious economy. However, the more AAA gaming shifts towards the games-as a service model more, the more it has the same characteristics as game-based mobile apps that've been within this D2R Items highly popular realm for almost a decade.

And this isn't just apparent in the use of money to purchase items and gacha mechanics and disclosure of drop rates among uncommon items. Gacha refers to making use of in-game currency, regardless of whether it's free, or purchased from an in-game shop to obtain something at random: pieces of equipment, for instance, in the case of Dissidia Final Fantasy Opera Omnia or characters from the ever popular (and ever-lasting) Fate/Grand Order or Genshin Impact.

In the case of Diablo 2 Resurrected this is the method of using Legendary Crests (which can be bought or earned) to increase the odds of a five-star gem appearing in the dungeons of the endgame. While it's not completely traditional in its presentation (most gachas are played by "rolling" on a short-lived banner) Players are engaging in randomness in the same way. In many ways in many ways, Diablo is a classic Diablo franchise was building toward these mechanics since its beginning, as Maddy Myers wrote a few weeks back.

Diablo 2 Resurrected also, in clear terms, draws directly from an "feeding" gameplay mechanic a lot of Japanese, Korean, and Chinese mobile games have normalized for more than 10 years. "Feeding" involves increasing the stats, attributes or the rarity of an item by having a duplicate of the drop. The duplicates are fed to an item with the same rarity , thereby increasing the overall stats of said item. Generally, five copies are required as the industry norm to max out a character or item.

My first introduction to "feeding" was Fate/Grand Order, which was first released on Japan in July of 2015 and grossed a total of $4 billion dollars globally in 2019. To create a character that was the best that it can be, I needed to obtain copies of each. If a certain campaign came around I paid over 300 euros to acquire the 5-star character I had coveted throughout the years. However, I did not get the replicas I needed to fully appreciate this character's full potential. With the average rate for highest-rated 5-star characters hovering around 1percent, it's no surprise I never managed to get a copy of the character in my time engaging in this game (which I've since uninstalled). As of the end of July, 2021 Fate/Grand Order was the seventh highest-grossing mobile game of all time, putting it ahead of Konami's Puzzle and Dragons, which could be added to the Diablo 2 Resurrected Items list because it is also a gacha-based game.

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