mobility and actions are tied to dice rolls when out on missions. Each stage.
is divided into honeycomb-style grids, and the player LOLGA.COM rolls a die at the beginning of each turn. The outcome of this roll determines how many spaces you can move on this grid, as well as the amount of damage dealt when attacking enemies. It's a fascinating approach to traditional turn-based combat that borrows heavily from the randomized nature of classic tabletop games. Initially, I wasn't entirely sure I loved the system, but I quickly grew to appreciate its simplistic hook.
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