The developer noted that while Skull & Bones won’t be driven by its narrative, the title will “have narrative pieces in Skull and Bones Items the game, you’ll meet important non-player characters called Kingpins which have their own stories that you’ll learn as you develop a rapport with them by taking on contracts.” Barnard went on to explain that while “there is an underlying story to the game with which we build the entire world’s lore, but that’s not the main focus.” RELATED: Why Is Skull And Bones Being Floated Out To Die? When asked about the mechanics in Skull & Bones, Barnard pointed out how “there is a lot of gameplay on land, it’s where you craft, gear up, socialize, manage your warehouse, and customize your ship and your captain. The only thing that really isn’t on land is combat.” Barnard remarked that Skull & Bones remains “mainly a naval game.” The developer went on to discuss dynamic events, calling them “basically a pool of things that can happen in the game as opportunities for players to Skull and bones items for sale cheap interact with while sailing to their main objectives.
Comments