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To learn more about our privacy policy Click hereThe A Clean Dream job sounds harmless until you're knee-deep in the Spaceport tunnels with someone else's footsteps behind you, so it helps to go in with a plan and maybe keep ARC Raiders BluePrint in mind if you're the type who likes having your route mapped out before you drop. You're doing this across two locations, and the game doesn't really hold your hand. Miss one interaction and you'll swear it bugged, but it usually didn't.
Deploy to Spaceport and head for the underground network that cuts through the middle. The easiest entry is the collapsed tunnel opening southwest of the launch tower, the same general area you might've used on earlier supply-type missions. Once you're in, focus on the containers first. You need four. Don't overthink which ones, just keep moving and tapping anything that gives you the interact prompt. Here's the nice part: if another team already opened the Breakthrough and Search crates, it can still count. You can interact with an emptied container and it'll tick progress, so you're not forced into a pointless full reset if you're late to the party.
After the fourth container, don't sprint back out. Stay underground and look for the filtration system you're meant to monitor. The tunnels can feel like they loop, but the objective is often close to the entrance route, near the kind of valve area you've probably fiddled with before. Approach it, interact, and make sure the objective updates before you leave. If you get jumped, it's usually because people camp these choke points, so slow down at corners and listen. Then extract cleanly, because the second half is on Blue Gate.
On Blue Gate, you're hunting the Maintenance Bunker southeast of the checkpoint POI. On the map, the label helps more than the terrain; the entrance sits near the "N" in "Maintenance." Drop down, find the main room, and you'll spot a big cylinder setup, that's the purification system. Interact with it and don't wander off yet, because the last objective is easy to miss if you're in a rush or your bag's already full.
Head back toward the stairs and look for a corridor with a small side room on the right, the one with lockers and a safe breach point. There's a table inside with blueprints laid out. Inspect them and take the photo, then immediately start thinking about your exit line, because that bunker can turn into a trap fast when squads rotate in. If the evac outside is available, take it and cash the mission with Apollo back on Speranza, and if you're still chasing upgrades afterward, slipping cheap ARC Raiders BluePrint into your broader loot plan can make the grind feel a lot less random.
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