I agree with a lot of what's being said . I really don't like Black Desert. Is that should they add botting to design and the game around
OSRS gold, it's not an issue. Kind of like how buying coins was a problem until Runescape inserted in bonds (economy's already been busted however ).If you genuinely don't care that you are being manipulated into giving away your cash, then fine. Play the game. After all, ignorance is bliss, and we largely play games for entertainment.I do not care when JAGEX"needs" to generate income. They don't need to do it and there are dozens of different ways to gain revenue. They could sell cosmetics. They can make and sell real expansions (however, I don't mean just like how Runescape 3 adds one town, I suggest a true expansion). They can sell benefit items or XP boosts.
In any case, you shouldn't be concerned for their well - being. They ought to need to try to keep you playing, if you decide that they're not doing good enough and leave. They're a company, not people; and businesses are designed to make money.This is a partially accurate description of why people bot. Too bad it has nothing to do with my argument. Runescape is the only sport (apart from EVE online) that I've seen using a botting issue. Every other game has discovered a way to look around bots, but Runescape has still failed to fix that problem.You still do not get there are better ways to do so than low drop prices. I favor the"evaluation of ability" alternative, but I understand why you wouldn't like this, because you have none.
Here's a solution that I have seen employed into matches with fantastic sucess, without making the match a mess such as Runescape. First: Raise the drop rate. This way, anyone skilled enough to overcome the boss (and therefore demonstrate they deserve the reward) has got the reward. Two: create the item un-tradable. Funny how that is. Almost like Runescape does not do this because of some other ulterior motive; like, say, making artificial scarcity to inflate the item's worth.I'm pleased to hear you need options to relying on RNGesus to get loot. Here's a few I've seen work better than Runescape's method, as well as one idea I've not seen implemented in a game, but would like to.
Meaningful progression. Make it that if I have sufficient parts, I will craft anything. And I get no matter what I am doing, components. By way of instance, there's a 1/1000 chance that I can get a cool sword from a dragon boss. But each time I receive 1-3 scales. If I gather 100 scales, the sword can be crafted by me. Some managers in Runescape clearly already do so; I want to see it in some kind for every boss, other than simply gold farming to
buy RS gold. Tying drops to achievements: It is simple. You receive something if something is completed by you. It can consist of doing everything in a set, although this doesn't include doing some thing X instances. For example,"bring me the four different orbs and I will grant you this team." The items are non-tradable.
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