Only a small number of this community WANT it to
RuneScape Mobile gold be so complicated and intense. Ordinarily that percentage is so small that, at the devs words, they would not be able to warrant developing around it.but there is that 8-month dev time that was comitted into Solak. As you say, the most important reason the runescape game's been pushed in this direction is because it.
If you ask me, that's what's killing the runescape game: that the just rather doing thing. "You guys want a shallow, cosmetic weather system? Okay cool, we are gonna create it very lively and complicated and automatically deep.oh you men do not want a weather system now? Ok. We have shown you guys concept artwork that practicaly PROMISES that River of Blood will feature a big, all-out war.but that's not really what we want to compose, so.uhm.well we are going to use that concept artwork as the log-in display when the quest's released. Oh you men found a hint to make this boss experience more easy? Most of you like the way functions are fought by the boss ?
Ultimately, we need the same thing as the OSRS runescape playerbase: for the devs to create the updates we want. Is that wrong? No. You must get creative as an artist or you'll go crazy, but in an almost 2-decade old MMO, runescape players have very specific expectations for the content direction. We can totally be open to new theories and entirely brand new, unique articles, but I believe only when we are happy that we're getting a fair ammount of what we desire. Just look at how much FIGHTING we have to do and have done over YEARS for many core updates that the community almost unanimously wanted. "we would like to know what you want." We can not be clearer in these scenarios.
But saying that? Check out OSRS. They get everything they want and they turned down a brand new ability. The minority of no-voters had fictitious reasons for saying no to the ability, but the majority simply didn't wish to
how to make money on osrs eliminate progress on maximum'ing or just did not need the experience of losing bank by spending cash on a new expensive ability. I think that sort of mentality is quite prominent within our community as well, a mentality of never being interested in Runescape's game design, only needing the treadmil encounter.
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