2019 is a significant year for Path of Exile and its developer Grinding Gear Games. Not only has it attracted a large number of loyal players through the multiple expansions of POE, but it has also released a lot of news related to POE 2 at game meetups, keeping players concerned about the game. In fact, many players have been attracted to the content of the game without even seeing it.
Path of Exile saw one of the biggest increases of play time on its Western servers in the five-year history. Grinding Gear Games general manager Chris Wilson (no regards to the writer — Ed.) shared the facts while giving an exhibit about the
POE Currency Delirium expansion inside 3.10 update coming March 13 (the other week later for PlayStation 4 and Xbox One). This spike in growth from 2018 to 2019 is roughly the identical, numbers-wise, as what Grinding Gear saw between 2016 and 2017, though that you had a larger area of growth for the reason that player base was smaller then.
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“I’m thrilled to see both growth has the number of players that any of us added between 2018 and ’19 with regard to play hours was basically a similar as the volume of people playing in 2015,” Wilson said Monday spanning a video call. “That’s a lot of growth, and hopefully, we are able to keep it up for as long as we could do so.”
This doesn’t include increases in China and Taiwan, Wilson said, because Grinding Gear Games will need permission looking at the partners inside the regions to
Buy POE Currency disclose those numbers. The studio don't reports specific player numbers, opting to instead track player hours or concurrent players (as it did when noting that Betrayal had nearly 200,000 concurrent players at some part).
Path of Exile launched in 2013 for PC, and contains steadily expanded both regions and platforms since. It found Xbox One in 2017 and PlayStation 4 in 2019. And it hit China in 2017, bringing the sport to a key region that enjoys PC free-to-play games and action-RPGs.
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