Furthermore
WoTLK Classic Gold, ensuring accessibility and familiarity "works to restrict the changes made, since the familiarity of the system can be destroyed," according to the creator. "But it also encourages us to consider making changes in cases where a complex system could be transformed into something simpler and more appealing to comprehend."
In that sense in that regard, in that regard, the Emblem technique in WotLK will be slightly modified and simplified. The final boss of each raid level will drop one Emblem which can be used to buy an item with power equal to those raids. Emblems will also be found in dungeons as well as older raids that can be used to purchase smaller-powered equipment.
Blizzard concluded its blog by reaffirming its pillars, and the way they are linked to the four goals they've set to accomplish in their game:
"Foster an active player-based ecosystem engaged in all WotLK instances of content"
"Maintain a steady flow of players taking pleasure in Heroic dungeons throughout the entire expansion."
"Preserve nostalgic itemization elements."
"Provide an itemization scheme that is consistent for all phases of expansion."
The detailed post by Blizzard is a sign of a high degree of transparency for the company in its efforts to build positive relationships with its WoW WoTLK Classic player base , which is comprised of
cheap WoTLK Gold players who are frequently openly skeptical and critical of Blizzard. WotLK doesn't yet have an release date but it's supposed to be out before the end of this year.
Comments