The consolidation of the realm is now on the future in WoW WOTLK Classic Burning Crusade servers, many players have
WOW WoTLK Classic Gold numerous questions about the thought process behind condensing the Classic experience.
Today, one of Blizzard's WoW WOTLK Classic producers today used the game's forums to respond to members of the WoW community council in an elaborate and lengthy post.
The initial post raised questions and raised concerns concerning a myriad of issues, including servers with low populations that aren't consolidated, issues with faction balance during merging, the merging of realms to Season of Mastery servers, and potential two-week locks on character and other matters.
WoW WOTLK Classic producer Aggrend tried to provide the best answers could he can about the range of queries, with the significant portion of his message in response to how Blizzard was able to determine which servers would or would not be consolidated.
"There various factors were considered when deciding for deciding which servers were scheduled to be shut down, but we mostly used data around those who are part of the Daily Average World Population (DAW) which we monitor internally," Aggrend said. "There was a specified threshold that we looked at and if, after a certain period of time, the realm was below the DAW threshold, we added that realm to the list of servers to consolidate."
Aggrend also said that the coming announcement of Wrath of the Lich King Classic is expected to boost the number of players on servers in the same way that TBC did. They also hinted that there may be more free character transfers to comein the near future, however.
"There were a variety of factors that played into the decision-making process to determine which servers were being retired, however, we mostly relied on data related to those who are part of the Daily Average World Population (DAW) which we monitor in-house," Aggrend said. "There was a certain threshold that we looked at and if, for some time, a particular realm was below the DAW threshold, we added that realm in the server list that needed to get consolidated."
Aggrend added that the upcoming launch of Wrath of the Lich King Classic will likely increase server players in similar to what TBC did. They also hinted that there may be more free character transfers to come, though.
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Blizzard Entertainment has announced several nerfs for encounters in four different World of Warcraft: WoW WOTLK Classic dungeons. The nerfs affect each Dungeon's base Mythic difficulty as well as Mythic+ keystones. They are now live on WoW's servers.
The two middle bosses of the Sanguine Depths were struck with damage reduction changes on their core abilities. Executor Torvald's damage from Castigate was reduced by 20 percent in comparison to Grand Proctor's Agonize can deal 20% less damage. These improvements should make the two boss battles less challenging to fight during Tyrannical Mythic+ weeks, particularly because of how hard they can be for healers.
Nalthor the Rimebinder, the last boss from the Necrotic Wake, had only one ability nerfed: Icebound Aegis. As the fight progresses, the shield that gets the boss thanks to the ability will absorb only 20 percent more damage. This will let the final battle of the dungeons to proceed at the speed of.
Within the Theater of Pain, Xav the Accidenten had his Seismic Leap tuned down to deal 10 percent less damage in comparison to the three "mini-bosses" in the Spires of Ascension -- Astronos, Lakesis, and Klotos--each now will have 20 percent lower levels of health and can deal 20 percent less damage using their Aura Of Intimidation power.
The changes are currently live on WoW's
cheap WOW WoTLK Classic Gold servers since they've been implemented as a hotfix instead of the scheduled patch. Players who play Mythicand dungeons will notice that boss fights affected by these modifications are less of a challenge.
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