In the case of Diablo 2 Resurrected, it's the use of Legendary Crests (which can be earned or purchased) in order to increase the probability of
D2R Items finding a gem with a 5 star rating in the dungeons and dungeons endgame. While not entirely traditional in its approach to presentation (most gachas are played out by "rolling" on a time-limited banner) Players are engaged in the same kind of randomness in the same way. In many ways this, the Diablo franchise was working towards these mechanisms since its inception, according to a piece Maddy Myers wrote a few weeks ago.
Diablo 2 Resurrected also, in unambiguous terms, draws direct inspiration from an "feeding" method that many Japanese, Korean, and Chinese mobile games have used for more than 10 years. "Feeding" involves raising the attributes, stats or rarity of a particular item by having a duplicate of the drop. The duplicates then feed to an item with the same rarity to increase the overall stats of an item. Generally there are five copies as the industry norm to max out a character or item.
My first experience with "feeding" was through Fate/Grand Order, which was initially made available from Japan in July of 2015 and produced a total revenue of $4 billion dollars worldwide in 2019. To create a character that was the best it can possibly be I needed duplicates of each one. And when a specific banner came along, I ended up dropping more than 300 euros to get the five-star character I'd wanted for years. However, I was unable to obtain the identical copies I needed for the full potential of this character. The rates for the highest-rated 5-star characters in the range of 1percent, it's no surprise I never managed to acquire a replica of the character during my time enjoying the game (which I've since uninstalled). In July 2021, Fate/Grand Order was the seventh highest-grossing mobile game of the past, and was placed in front of Konami's Puzzle and Dragons. The latter could be added to the list because it is also a gacha-based game.
During the GDC 2021 panel, Genshin Impact developer Hoyoverse (previously Mihoyo) outright admitted that its process for creating characters was to get the most money possible from its audiences. This year's Raiden Shogun as well as Kokomi character reruns of March 2022 alone netted the company over $33 million in revenues.
The moment was immortalized in videos and mockery, most that was due to disappointed fans' expectations: Fans who attended BlizzCon 2018 had been hoping for "Diablo 2 Resurrected" announcements. However, it was also a result of an old stigma about smartphone games that are popular in the West which is where the adoption of smartphones as a gaming platform has been slower than the majority part of the world.
Since the game's release, "Diablo 2 Resurrected" has boosted its reputation, as the beta and alpha tests showed the game was a full-throated, iconic Diablo experience. (It was also helpful that Blizzard has decided to bring it to PC.) In the Diablo series is one of the most influential examples of modern game design. It has popularized gameplay loops that focus on acquiring randomized "loot" to help your character become more robust. "Diablo 2," it was recently remastered, firmly established this loop, and "Diablo 3," which Cheng was also working on, refined and improved it.
While the 2018 moment was difficult for Cheng and his team, Cheng said it strengthened their resolve to show "Immortal" an excellent game from the Diablo series, as its free-to-play launch on mobile brings the series to its largest possible audience to date. The game releases June 2.
Cheng's enthusiasm for the game was evident in a recent interview. "I think that 'Diablo 2 Resurrected' will change a lot of players' perceptions of what they think of
buy D2R Items as an mobile game" Cheng told The Washington Post. "That is one of the goals from the beginning. Let's raise the standard of what you can expect from games that are mobile."
Comments