Kotaku staff writer Zack Zwiezen and editor John Walker have both been playing
Diablo IV Gold , so got together to chat about the game, how much they’re enjoying it, and why it might not be the evil, money-sucking monster some have claimed. At the very least, it’s a perfect way to kill some time while watching old episodes of The Simpsons.
Zack: Oh well, not that much. I did however buy and play it on three different platforms across at least 250+ hours.
John: It’s impressive you weren’t turned. You know. Into one of them.
Anyway, I’ve played a bunch of all of them, but never “properly.” I’ve always approached them as single-player ARPGs, something to aimlessly click on while watching a crummy TV show. And absolutely loved them for that.
Zack: Same. Back in the prime of my Diablo III days, I’d burn through podcasts and long YouTube video essays while killing thousands of demons and skeletons. It was a perfect thing to combo with another piece of entertainment, assuming you didn’t want to focus on either entirely. And Diablo Immortal has started to fill a similar role in my life.
John: Yeah, me too. Except, I keep finding myself teaming up with other people.
Zack: Disgusting, John. I thought you were better than that.
John: I hate doing that normally. As soon as other people are playing, I become certain they all hate me and I’m ruining the game for them. But here I both don’t care and clearly aren’t.
Zack: This has also been my experience when I play with others in Immortal. Usually, we just plow through a dungeon creating a mess of particles and fire that cause my iPad battery to weep softly as it quickly dies.
John: And then we part, without even a goodbye. Cheap, meaningless raiding. The best kind.
Zack: Yeah, it really is. I never feel like I need to look up a guide or yell at anyone for messing up
buy Diablo 4 Gold . We all get the assignment and without voice chat can quickly pull it off. Good shit.
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