The fundamental experience of playing Diablo 4, of clicking on demons and watching items pop out of them, activates my neurons in a way that's almost embarrassing to admit. Up until now
D2R Items, I hadn't realized that a core mechanic in action RPGs like this is to guarantee that the last enemy you kill in a group drops the loot to punctuate your 30 seconds of fun.
It's a slightly unsettling, yet clever piece of design that keeps you hungry in a game full of food. I really am a rat in a box, but that doesn't stop me from enjoying it solo and in, although your first co-op playthrough might feel too easy until the later World Tier difficulty options.
Diablo 4's skill tree single-handedly keeps me from thinking too hard about the treadmill underneath my feet. Not since Elden Ring has my YouTube recommendation page been filled with commands to try this broken build or to use this OP item before it's too late.
All five classesBarbarian, Druid, Rogue, Sorceress, and Necromancerare substantially different from each other despite sharing the same hack-and-slash job
buy D2R ladder items. Their skill trees, a returning system from Diablo 2, modify and synergize your character's abilities in such specific ways that nobody seems to agree on a single best buildwhich is what you want in a Diablo game.
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