Merely to summarize. Merely to consider, yes Nexon might have achieved it wrong when they increased cap harm and at same time, buffing bosses HP, there was also no way to receive free cubes when they increased
Maplestory2 Mesos. However, the solo aspect take a lot of place in some players mentality especially when they watch those OP players performing cap and solo many end-game bosses (except hard lotus naturally ).
Why enjoying a MMORPG if you would like play solo? You may want get 2-2M range clear to solo chaos vellum for instance, but in the event that it's possible to attract 5 other people and you guys all have 500-600k attack range with adequate percent boss and 90%+ ignore monster def, this is not pay2win but play2win or particularly party to triumph.
No need to solo everything to win the match, that is my view about pay2win facet, we can even party2win.Plus there are a whole lot of ways to acquire free damage, certain different ways ought to be far more accessible, aside from putting cubes in FM store.
The dearth of free stuffs also creates prohibited transaction in pay2win facet, but we won't talk about that further, unless you guys want and say it's associated with my primary topic, that's the effect of pay2win facet. Pay2win aspect being a mixture of Nexon and players mindset flaws.
If I need talk more about cap damage, since most classes have this same cap damage, it creates a type of unbalance in courses mainly due to funding, and it is being a lot more pay2win. Dojo is the ideal case of class unbalance at cap level also.
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