Merely to summarize.
Maplestory 2 Mesos to think, yes Nexon might have achieved it wrong when they raised cap damage and exactly the same time, buffing bosses HP, there was likewise no way to get totally free cubes when they raised cap. But, the solo facet take a lot of place in certain players mentality particularly when they watch those OP players performing cap and solo several end-game bosses (except hard lotus naturally ).
Why enjoying a MMORPG if you would like play solo? You may want get 2-2M range clean to solo chaos vellum as example, but in the event that it's possible to attract 5 additional people and you guys all have 500-600k strike range with decent % boss and 90%ignore monster def, this isn't pay2win however play2win or especially party to triumph.
No need to solo everything to win the game, that is my view about pay2win aspect, we could even party2win.Plus that there are a whole lot of approaches to gain free harm, certain other ways should be lot more accessible, aside from placing cubes in FM shop.
The dearth of free stuffs also creates illegal trade in pay2win aspect, but we won't talk about that further, unless you guys want and say it's associated with my main topic, that's the consequence of pay2win aspect. Pay2win aspect being a mix of Nexon and gamers mindset flaws.
If I want talk more about cap damage, since most courses have this same cap harm, it creates a kind of unbalance in classes mainly because of financing, which is being a lot more pay2win. Dojo is the ideal case of class unbalance at cap level also.
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