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Looking for gems in New World or wondering how to use them? You've come to the right place. Because there is so much going on in Amazon's new MMO, it's easy to overlook some of the smaller details, especially in the early going. Hopefully, you've figured out a good leveling build for yourself, but gems can help you improve your character even more.
If you've already begun crafting items in New World Coins, you may be aware of the existence of gems; however, this guide will provide you with more information on where to find them and how to use them. Here's everything you need to know about New World gems, including a list of all the bonuses they offer.
Gems are created at a Stonecutting table, but first you must gather the necessary raw materials. Although mining is the most common method of obtaining raw gems, it is necessary to look for higher-level sources rather than just boulders in order to do so. You'll also require specific essences or materials that can only be obtained through the harvesting skill, so it's worthwhile to level up both of these skills as soon as you can.
Cut Gems are crafted items that can be attached to any piece of equipment that has a socket. Gems also come in a variety of rarities, including common, uncommon, rare, and epic, and the higher the quality of the gem, the greater the amount of bonuses you'll receive.
Cheap New World Coins For Sale.Gems are a fantastic way to passively increase specific stats or to acquire bonuses for defense, damage, or crafting that are otherwise unavailable. Given the variety of gems available, you should have no trouble finding gems that complement your build or playstyle. Additionally, gems can be used as a crafting material for the Jewelcrafting trade skill.
Depending on whether the gem is slotted into a weapon or armor socket, each gem has one of two passive effects. Which effect you get depends on which gem you have in your inventory. Once a gem has been placed into a socketed piece of gear, it cannot be removed; however, it can be replaced with a new gem; however, you will lose the original gem in the process, so proceed with caution when adding new gems.
Each and every gem effect is listed below:
obnoxious
Frozen I - IV: Damage is converted to ice at a rate of 20 - 50 percent.
Ignited I - IV: 20 - 50% of damage is converted to fire.
Electrified I - IV: 20 - 50% of damage is converted to lightning.
Arboreal I - IV: 20 - 50% of the damage is converted back to Nature in these levels.
Abyssal I - IV: Damage is converted to Void at a rate of 20 to 50%.
Amount of damage dealt by Empowered I - IV: 20 - 50% of the damage dealt is converted to Arcane.
While your stamina is not fully charged, Gambit I - IV deals +6 - 15% damage.
When the player's health is below 30%, Exhilarate I - IV deals +12 - 24% damage.
Taunting I - IV: You generate an additional 100 - 300% threat.
While at full health, Rally I - IV deal +6 - 15% damage and outgoing healing.
Opportunist I - IV deal +8 - 20% damage to targets with less than 30% health.
After receiving three hits, retaliate I - IV: +6 - 15% damage.
Cruel I - IV: +6 - 12% damage against targets who are under the control of a crowd.
Brash I - IV deal +15 - 30% damage to targets who are still at 100% health.
Defensive posture
Ice Ward I - IV: 2 - 3.8% absorption of ice damage.
2.8% to 3.8% fire damage absorption in Fire Wards I - IV
2% to 3.8% Lightning damage absorption for Lightning Wards I - IV
Nature Ward I - IV: 2 - 3.8% absorption of natural damage
Abyssal Ward I - IV: 2.5 - 6% Void damage absorption (depending on level).
Elemental Wards I - IV: 1 - 2.5% Elemental damage absorption Elemental damage absorption
Slash Ward I - IV: 2 - 3.8% Slash damage absorption Slash damage absorption Slash damage absorption
2 - 3.8% Arcane damage absorption for Arcane Wards I - IV
Strike Ward I - IV: 2.8% - 3.8% Absorption of strike damage
Thrust Ward I - IV: 2 - 3.8% Thrust damage absorption Thrust damage absorption Thrust damage absorption
Spectral Ward I - IV: 0.75 - 1.9% Elemental damage absorption, and 0.25 - 0.63% Physical damage absorption (for Spectral Ward I - IV).
Physical Wards I - IV: 1 - 2.5% Physical damage absorption Physical damage absorption
Wilderness Wards I - IV have a physical damage absorption of 0.75 - 1.9% and an elemental damage absorption of 0.25 - 0.63%.
Calming I - IV: You generate 4 - 10% less threat than you did before.
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