Elyon made waves on the scene of Action RPG MMO's last year and created massive noises Steam. The game was published through Kakao Games, Elyon's fantastic classes that boasted flashy capabilities attracted lots of
Elyon Gold players and various interesting systems kept players engaged. Elyon focuses on a faction war between two kingdoms. Players are able to pick between two which is also the game's distinctive PVP system.
Many MMOs garner mixed reactions from a vast pool of players. When players are diverse, it's important to realize that no MMO will be a hit with all players. Some players prefer turn-based, while others like tap target games. It's completely normal for preferences and preferences to differ and Elyon is no different. What are the positives and negatives about Elyon?
We loved: The Combat
One area in which Elyon shines brightly is the system of combat. Each class has carefully crafted animations with impressive particle effects that allow moves to appear powerful and feel very realistic (another game with intense combat style includes Lost Ark). The battle system's design makes an experience that is more immersive. Elyon made no sacrifices to ensure that every time a character is swinging a hammer in the role of an Elementalist or Warlord or fires off a spell in the role of an Elementalist The player is able to feel as if it is a weighty weapon and leaves an impact with what it's connected to. The combat of Elyon is rewarding, especially when a player finds the right class that matches best to their play style.
I didn't love: Open World PVP
A topic that is controversial that has been a source of controversy in Elyon and other MMOs , it is PVP in the realm. PVP can be a welcomed feature in a game and other times it leaves players in awe (especially those who aren't familiar with this genre). The games that utilize an "open-world PVP" system risk splitting their player base between gamers who are skilled in the system and casual or PvE-focused players who only want to take on the content of the game, not the other players. Of course, Elyon segments this feature into zones that players have to join manually to join the system. But not giving players a choice to completely OPT out of PVP is confusing.
Loved The Skills
Skills in MMOs are the basis of player builds and playstyles (Bless Unleashed is one game with good class skills). While metas are defined in different ways all the time, variety is equally important. Buffs, effects, and debuffs that skills have are able to make or break the game if they are not planned appropriately. The abilities of Elyon are highly active. Every class has a set of skills that are necessary and allow for a variety of ways to take part in and out from the current meta. Additionally, the majority of Elyon skills are distinct from one another. If all skills feel alike it could cause any game to feel dull even MMOs.
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Didn't Like: The Deficit Of Content
One issue that has been affecting games, not just MMOs has been the inability to supply consistent amounts of content over a brief period of time. In many instances, MMOs misjudge the amount of time a player puts into a game they like; Elyon is no exception. Although Elyon has multiple channels to entertain its players but the time needed to finish the content has decreased thanks to grinding and best-in slot loadouts. MMOs require a constant stream of exciting content to allow players to remain engaged and Elyon isn't able to deliver in this regard.
We loved: The Dungeons
In relation to content, many games try to keep their players entertained with the introduction of the dungeons. The content for the end game in Elyon is very good; it is able to play solo or as part of a group with other players. Each dungeon is distinct due to differences in the types of enemies and bosses. it doesn't feel like they've been repeated and rinsed. There are other games that provide this type of content better, however Elyon creates a positive impression when you play it.
Didn't Love: EXP Loss
A somewhat harsh system within Elyon includes the loss EXP on death when facing PvE content (here are some other harsh MMO groups that are no currently in existence). Spending a significant amount of time dividing enemies and navigating the most efficient EXP path to gain skills and levels only to have that progress stripped from your game is more than annoying. This issue becomes more apparent when grinding in a PVP zone, and getting caught by a player and losing a battle you could have won as well as the EXP earned.
Loved The Character Creation
Character Creation is sometimes the main reason that is attracting players to MMOsby creating characters, players to incorporate their personality in the game and feel part of the game. A game that has too little of a character creation system could lose players before they even start the game. Elyon is able to find a balance between a minimalist design which many MMOs of the time adhere to, and extensive creation similar to games like Black Desert.
We didn't like: the lack of New Classes
Elyon was released with six classes, Warlord Mystic, Elementalist Slayer, Gunner and the Assassin. These classes are a part of the staple paradigm of role, the lack of variety has become apparent as the game ages. A new class could be a breath of fresh air to the game, although a simple addition to the pool
Elyon Gold for sale won't cut it. There's more to a course than just being new; it has to be distinct from the other classes. Black Desert is a game which is able to make every class feel different and behave differently.
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