The game started with nothing. If you spend the time to learn the rooms, the mobs and then the rules of the game, you'll get stronger, making you stronger
Dark And Darker Gold. You die and you lose everything but that progress. Also, each time you go through ... it's a bit, whatever number of dungeons are required per 5 levels that you progress, you become a bit stronger with bonus points. With each time you'll know more about dungeons. And how things work. Being patient is essential.
Darker and Darker - The less durable classes
The slow interactions are a way of the balance of classes
The less durable classes (except for wizards) must have quick interactions to be able to move quickly or maintain distance. This includes the rogue and ranger.
In my opinion, that they've overdone the task.. but that doesnt suggest that it's the sole method of interaction, for instance, barbarians who have very little resourcefulness to interact with items are able to use the 'Smash' perk that will destroy all reinforced doors or chests using the two-handed axe.
In extreme cases, wizards are able to use fireballs and blow open doors to provide escape.
The game is being tested, so give them some slack i still am hopeful that there will be more detailed combat or gameplay, perhaps not the mordhau level, but instead between chivalry and where the game currently is, at the very least dodging.
Give the game time and do not bother with the 'git gud' guys Every critique (actual negative or constructive) is valued as feedback by developers
cheap Dark And Darker Gold. Let's simply hope they'll listen.
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